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Wonderful Jinn

(image)

Wonderful jinns are sages in the summoners' society, spreading their wisdom to any ear willing to listen. Their unequaled imagination and intellect of the world is evident through their vast multitude of elemental and arcane spells. Jinns of such high caliber have taught themselves how to perform offensive summonings, an attainment that earns them prominent respect among their human peers. Wonderful jinns have long since been independent, servants to their masters no longer. It is a mystery as to whether or not they have sated their immeasurable thirst, for they still follow the orders of their superiors and have not yet retired into the shadows of the world.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Great Jinn
Advances to: Mystical Jinn
Cost: 50
HP: 50
Movement: 7
XP: 190
Level: 3
Alignment: neutral
IDI8 Ak_Jinn_Wonderful
Abilities:
(image)magical scimitar
blade
20 - 1
melee
magical
(image)magic
fire
7 - 4
ranged
magical
drains
(image)magic
cold
7 - 4
ranged
magical
drains
(image)magic
arcane
7 - 4
ranged
magical
drains
(image)ultra circle
arcane
28 - 1
ranged
magical
slows
poison
Resistances:
blade20%
pierce20%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave340%
Coastal Reef150%
Deep Water120%
Flat140%
Forest150%
Frozen120%
Hills150%
Impassable-90%
Mountains160%
Mushroom Grove350%
Sand130%
Shallow Water120%
Swamp120%
Unwalkable120%
Village160%